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 [Guide]on how to setup CoEmu V2

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Join date : 2009-08-20

PostSubject: [Guide]on how to setup CoEmu V2   Mon Aug 24, 2009 12:07 am

These are the words of Andyd123 off E*PVP

You need a client of version 5095 to play with this server.
I recommend downloading client version 5087 from filefront, and then updating it to 5095 via patches

thispost may help you.
After you get the client, use this exe and server.dat to connect..

Setup is really simple.
For the database:
In both projects, you will find a file called DatabaseConnection.cs
along with these lines

Code:
public const string USER_NAME = "USERNAMEHERE";
public const string PASSWORD = "PASSWORDHERE";

simply input your username / password for mysql. The database should be named conqueremu, but you can change it if you wish.

Please use This database backup.

In both projects, you will find a file called MasterSocket.cs
You will see these two lines

Code:
protected const string SERVER_IP = "207.154.202.125";
protected const string SITE_IP = "74.54.200.178";

change SERVER_IP to your server's IP address.
SITE_IP is not important to you, unless you have a web-based server status checker.
All it does is ignore incoming connection requests from your website.

Look for:

Code:
if(ServerName == "CoEmu")
                 {

It will be in PacketProcessor.cs inside the login server.
change "CoEmu" to your server name.
then below that you should see

Code:
CSocket.Send(Packets.AuthResponse("66.187.101.86", Key1, Key2));

change "66.187.101.86" to your ip, probably "127.0.0.1"


Other than that, no addl. setup should be request, apart from making an account.
Your password will be set when you login, so don't type one in the password field for mysql.


THE ONLY THING I ASK OF YOU IS THAT YOU DO NOT REMOVE THE SOURCE CODE CREDITS, AND THAT YOU MENTION THAT YOUR SERVER IS RUN ON COEMU FOUNDATION SOURCE CODE. THAT'S IT!

Something VERY important I forgot to mention.
The first character you create, you must enter into the characters table, and MANUALLY change his id to 1100000.

If you do not do this, you will have a countless number of issues in viewing people's gear, etc.

Things included/not included:
-Included 5095 packets, and 5018+ encryption. I will not help you implement this into lotf / etc
-This server is nearly done. There is very little left to be completed. I may or may not completely finish it. This is where, you, the community comes in.
-I have not included the 5018/5095 computability system. Nano had a system that allowed clients of version 5018 and 5095+ to login and see each other, but it wasn't perfect, and I'm surely not releasing that!


NOTE: This is a completely custom source. I worked on it from line one into the thousands of lines it is now.

Goodluck!
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